Welcome to the once original home of "Bobs Crazy Coop"
Unreal servers.
Mildly amusing mods and maps overpowered by weapons that could end nail-pail
in a few clicks.
I started a server in 2011 called "ah monsters" to satisfy some dead
zone friends of mine that wanted more maps then others had. That lasted a bit
but at the moment it's dead, I also ran mental hunters 227
mod crazy coop server for a while so i could test his mod , but i kinda got
sick of that after a while to , 1000+ weapons , in one 300mb mod.... fuuuuuuuuuu
can you say lag???
Then Lucas from the TVA approached
me in December 2011 and asked if i could
host them a clan server, I figured this
would get me some more friends and players
so it was worth the gamble to run them a crappy server.
after a main system failure , I lost
the original 225 crazy coop server in 2012, all that was will likely
never be again. such a tragedy.
Bobs crazy coop will be making a return at some point in the future ,in a new
less crazy theme perhaps.
If you want semi daily to monthly rambles and news about unreal
gold and stuff i do you can check out my unreal blog
Which I have not much time to keep up due to increased pressure from both my
family and some of the unreal community.
my family thinks I over this game and spent to much time on the computer
and that’s its is unhealthy 18 + hours a day to much you say???, Others
in the community don’t appreciate my efforts and often do nothing but
insult me, but a good sign of a dedicated person like me ignores and continues
on unshaven. I need to prove nothing to anyone here.
if you wish to know what other fun unreal unrelated stuff i did check
this page out. I am a cool guy that has a interest in a few different things.
I am honored to be admin on the following unreal servers
-REDRUM death matches < f*ck this place
-animal planet
-mental coop
-aar's free play
server
-e sigma cooperative
-Hyzoran's cooperative
Here on this site i will share finished or long term
projects related to the game unreal gold series of games.
These
are maps and mods for unreal gold , Unless otherwise stated they will
work on any version above 224.
Mods created by me:
WIP - 2014
Project : mobmultiplier
monstercopier's new build.
WIP - 2014
Project : mobmanager (for unreal)
a project to create a type of pawn streamer for unreal
, its not at all functional atm.and may never be.
WIP - 2014
Project : Dropall227
dropall is a collection of gamerule mutators
dropall227.giveitems
dropall227.megadrops
dropall227.SpawnProtection
dropall227.swapdropper - dwk replacer that doesn't use dwk
dropall227.adminlogmut - admin set logger + chat sounds(usless yet)
dropall227.toasty227 - voice taunt mutator
dropall227.essentials - extra commands
dropall227.WeaponPools - weapon sharing at spawn mutator (not working)
dropall227.mobcounter - mob counting commands (not working)
dropall227.hitsounds - hitsounds on damaging a monster
dropall227.spreemut - killing spree mutator
dropall227.unrealrpg - a rpg leveling framwork for saving and using damage and
kill data
dropall227.crosspack - ut model loader
dropall227.whitelist - a whitelist mutator
dropall227.mcoop player replacer
dropall227.mobcounter
dropall227.PostalDeathfx
dropall227.spreemut
dropall227.AdminLogin - unfinished adminlogin mod
new - 2014
Project : Autosaver
a mod that is for single player , every few minutes it creates a sequential automatic
savegame.
WIP - 2011
- 2013
Project : Hallowspire227I
current build : hallospire227_Q2Zc
Hallospire is a remix of the unreal map spirevillage in the theme of halloween.
new - aug
2012
Project : Jsaver
current
build :?
JSaver is a serverside score keeper for jcoopz1 ,
that
saves highscores to the server and reloads then after a server
crash.
A full explanation of the project can be found
here
Download here
Server score saving is something that xcoop has
but jcoopz1 is lacking,
if i had a nickel for every thing that
jcoop1 is lacking , i could pay people to use xcoop...
release
- wip 2009 -
2013
Project : Present1
current
build : ???
present1 is my attempt at a christmas mod. It first grow out of a crappy tree model I made and then grow to include more crappy models like candy canes wreaths and fireplaces and presents, and snowman It shows a hack of skill and at first glance looks like crap . But detail was put into scripting objects, so the trees has lights and the snowman have melting snowball gibs and there is even a collect the presents or destroy the trees mutator as well.
Background:
Christmas has been my favorite holiday as a child ,
And whos isnt it?
It one of the few holidays like halloween that
are easily adaptable to a game play situation.
MMLXmas is good ;
But there no trees and no placment of lights/decoration , Just
replacment of items and pawns.
Age made the best christmas mod for
227 , But was unusable on other platforms like 225.
I exported
some of the models and textures from that mod but i dont use them as
primary models.
Presents1 is a christmas themed mod that builds on those 2 mods , But at a much lower quality level since im no pro. This mod is fully compatible with 225 +.
release
- 2012 - 2013
Project : Yact2 (Yet another cache tool)
current build :
Yet another cache tool or Yact is a cache tool for unreal based games ,
it presents almost no advantage over any other tool its slower , bigger,
and written in a programing laugage that more for scripting then seroius programing
,
But it gets the job done ,It allows you to export selected files , file data,
export zip files, cache reference sheets, cache splitting , cache > game
merging , deleteing cache files , validation , etc.
It even supports custom userscripts, path pri ,commandline arguments and more.
also a GUI for ucc for compress /decompress* , and a redirect tool.*
It has a feature that no other cache app has , that allows you to phrase the
unreal.log file to create a cache.ini list from older version of unreal games
that dont support cache.ini output like say 226 .
*Features get added weekly/monthly.
release -
2013
Project : YOUNotier
current build :
v2
Ou notifier is basically a app that reads the oldunreal forums and reads the new
posts back as text to speech , or just nali chants to tell you thee is a new
post. it also saves the posts and post edits as a text archive to avoid censorship
of ou. it mangles the html very badly so links and context are lost.. warning
: this tool with query oldunreal every 5 minutes , dont over do it of your ip
will get blocked temporarily ...
2009
Bobpnz is a collection of early work in learning and experimentation.It contains some code from others that I modified to do other things and such as spawning projectiles as fireworks and pawns that shoot non traditional projectiles , like wood or brutes that stream dammo's or flames, rocket tentacles, small scaled monsters and monsters that drop monsters. some exploding stuff like barrels. this are badly made , but there is some fun stuff in there.
2010 Givestuff is a pickup/weapon giving mutator I wrote from scratch..In terms of efficiency it in the negative region. It supports 77 weapons. Works in all gamtypes that support mutators and was tested oin unreal tournament.
2011 hallows fx is kinda not mine, it was made for the halloween spire map, and contains extracted models from various ut mods, it has some stuff i started work on like a throwable knife , effect skulls and stuff but it largle ripped decorations.
2010 Bp6 is a admintool, that lets you do stuff in games that don't support certain commands like gotop this was original written be someone else as bp4 and the scripts was deleted and i wanted to make my own so i rebuild it from the ground up using some of the author hacked up code as a guide., i added the ability to save locations , trigger monsterhuntends , and added broadcast messages. i original rewrote this for use in monsterhunt for ut.
2009 bmsting or bob multistinger is another one of those test project i combined the add console command with a weapon and the projectiles i made in bobpnz to produce this a stinger that has 34 modes of fire selectable via console commands! dammos , fire , chairs , pupae it shooot it all and it nuts and laggy!
2010 Alogin started from that idiot issue that xcoop refused to pass adminlogins and that cross came up with the great idea to add a automatic login system so that admin need never log in again, and could just be desingnated admins without passwords. it grow a bit so you can add multiple users with multiple adminlevels and authentications to be more secure.can evenm be used a a crude kickban system to with the use of adminlevel = ban. (needs xcoopand 227)
ammo regen mut is just wat it says, it regenerates ammo based on time and rate up to max ammo fo rmonsterhunt games. i made this for logan tokeep it simple and flexible.
bb2 is a small mod with 4 barrels , one blow up when touched 5 times and counts the count downs, anther spawns a crap ton of ringexplosions and lag to hell. the other 2 contain dammo1.
bbeltz is a shield belt mod it nothing even remotely exciting , i created this set of belts after loading on on xs belt and needing a bigger fix. so i made these some have artwork icon of another game that smile at you and a few like the woof , are more tests for badmin and stuff , and another that double it value as it takes damage. so damage heals it.lol
bobfl is nothing more this a uber brightflashligh t for illumination those hard to see area where you forget to add lighting when you lazy or blind, it will crash 226 and 225 with a gpf about 50% of the time , I don't care it a tool not a toy.
bobsmutz is a super mutator pack.. i was learning how to make a map fix mutaot that 'pathed' the map and add stuff into the map. then it evolved into this insanity i tis today. the main mutator in the pack , bccmut it like a whole gametype in it self lol at over 4000 lines , with 3 pages of config variable is boss.
it can fix map blocks
swap teleporters
give items to players in 4 seprate lists
automaticly login players as admin at multiple autority levels,
regenerat or unlimit ammo ,
set and control custom dropwhen killed and pawn spawn invintory this includes swapshifting bewteen 4 seperate classes
set and repeat consolecommnd to modify values in game,
block users by ip addrees or name,
block the ending of a map and kill /reset/ kickbanthe player that touches it ,
it adds both minumum and maxum time limits to any map,
allow boostiong of creature factories and seting covert flag in map that use cf's
can limit via a cap the maximun ammout of monsters in a givin map at any givin time to prevent crashes,
supports health regenaration
removes thsmapcrap
has a countdown to christmas or new years at map start,
backup ending timer for maps with no ending will end the map after a set time.
can set a consant groundspped / damagemod/jumpmod,
automatic dispersion pistol powereup at start,
simple playerlogger,
Spawn to map lets a admin user run aroun fthe map and with special command add items into map that will spawn when the level is loaded again , like trees of decorations.,
can block certain name from being used for any of non admin users,
allows some custom player classe models to be used notibly u4epawns via a keyword in a playername,
allows you so spawn a object at the map ending like a flag,
partaly suppors crashmapresume.,
alows u4e playerclases to recive u4e weaposn of thers classes ,
lets the sever admin overide playerpawns sounds with other sounds.
allows you to freeze a player by ip address.
full control of all thes function in game and viaconsole via a complex string of admin commands.
set bccmut cmd help
BCCMapM_ba: -----ingame configuration
commands----------
BCCMapM_ba: USAGE : admin set bccmut cmd
<subcomand> OR fsc cmd <subcommand>
BCCMapM_ba:
invetory functions cntinv <99> | delweps
<id>|delnvweap
BCCMapM_ba: RECHECKURL-| force server to re
check redirected urls
BCCMapM_ba: MAPREDIR ->
<list,new,newcurrent,editmap,editold,editnew,editcomment,enable,disable>
(mapredirect list)
BCCMapM_ba: MAPREDIRundo todo : undo map
redicect for this map.
BCCMapM_ba: Mtimer -> <todo list and
edit maptimers>
BCCMapM_ba: MAPTIMER -> <setmin|setmax>
<on|off> | <setbtime> <setbon|setboff> (maptimer
settings)
BCCMapM_ba: CON ->
<list,set,on,off,masteron,masteroff>
(autoconsolecommands)
BCCMapM_ba: GIVES -> <list,set,on,off>
(Primary Gives List)
BCCMapM_ba: GIVESSP -> <list,set,on,off>
(Secondary Gives List SP)
BCCMapM_ba: GIVESSPA ->
<list,set,on,off> ( Gives List SPA 4)
BCCMapM_ba: GIVESSPB
-> <list,set,on,off> ( Gives List SPB 5)
BCCMapM_ba:
AGIVES -> <list,set,on,off> (Admin give List )
BCCMapM_ba:
DWKLIST -> <list> (dump dwk info List )
BCCMapM_ba:
MLLIST -> <list> (dump monster limit info List )
BCCMapM_ba:
STLIST ->
<respawn,list,listcurrent,blanks,addcurrent,disabe,enable,editclass,editvector>
(spawntomap) )
BCCMapM_ba: SPEEDMOD -| (mod) (Sets A Speed
Modifier for All Players)
BCCMapM_ba: AUTOLOGIN ->
<list,set,enable,disable,enableip,disableip,noblanks>,
(autologin)
BCCMapM_ba: QUPDATE -| Tells all players , calls
saveconfig and kills/resets server)
BCCMapM_ba: QUPDATE2 -| Tries
to reconnect players , calls saveconfig and kills/resets
server)
BCCMapM_ba: checkends | testmap(map) | enditnow |
listcheckpoints | triggercheckpoint | blockend |
unblockend
BCCMapM_ba: deletething(id , string) | delweps (id) |
LOGO | SAMHOST
BCCMapM_ba: cms commands usage admin set cms
cmd
BCCMapM_ba: list -> c,u,r,ur,l | KILL | SLOW
(cookiemosterspawner2))
BCCMapM_ba: exc <id> (command) (
Execute Command @ Another Player) use '_' as spaces!
also includes other mutators
brickmod
brickmod is a idea i has when i was playing with the insanthouse , make lego type bricks to build with they have book physics so you can build with movergun and blow it up with realism , includes 2x4 4x6 ans a 1x4 bricks currently.
candy1 is a candy bar health mod is nothing special but it clever.
chatbong is a severactor that added a boing sound everytime a player chats amessage , The idea and sound is from seroius sam
copyit.Monstercopier3
monstercopiers 3 is a strange mod I created after observing the activity of the monsterspawner on the leveling server, their monsterspawn seemed to spawn monser in related groups, like it would search the maps and find mylevels pawns and stuff and duplitae them into the monsterspawner , even if they were just normal pawns with defaults changes. so if the areas had kralls then it wouls spawn more krall nearby
so its not a monsterspawner per say it requires there to be monsters to funtion and then it dulpicated them with a offest plus vrand. It has limits and can wait till the maps has been partly empty before spawning more pawns and has a cutoff. it is a easy way to increase dificulty in custom maps..
It was used on the crosscoop server as the primary monster spawner for over 6 months..
copyit.mapfixes
This is a super mapfix mutator , It does many things.
Fixes a few level blocks and time wasting events
fixes or changes alot of rys masp to make the messages in them into english
It also fixes quite a few critical
samspawn buggy areas where playerscan get stuck.
Fixes some
csejte maps as well.
It adds tobiatress to many stock and custom unreal levels.
Adds fake cutscenes to some rys maps..
Adds new playerstarts to some maps to benifit skarja players.
Fixed issue in some ths rtnp maps
adds more bosses in certain maps
Fixes bisboss in certin maps so that monstercopier wont duplicate bosses
Watchdog for copyit to prevent copyit from crashing some maps
Fixes some url targets
counter was a mutator system i made to track statistics in xcoop it was a failure due to various horrible issues so im not goig to publish it.
dropall is a mutatorplus that drops all the inventory on a player when they dies like in postal2 , it also contains a megadropmut that will spawn random piles of pickups every time a monster is killed as a reward.
is a pile of extra crap including a autokiil pickup when activated it kills everything in the map and gives you kill credit for it .
fastline is a cut down version of line , It allows admin to mass spawn objects using serverside mods.
fbrute is a brute skin i made for logan it is total trash imo i made a animated 3 frame texture that don't even look correct and it stupid anyway
Flare2
flare 2 is another experimental pack of learning it contain varoius tidbits
Mod |
Description |
Download |
Blogcdn |
bobpnz |
a monster / demo pack with subclass stuff |
|
|
sspawnv2 |
serious sam style respawn checkpoint system |
|
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givestuff |
a hacky weapon giving mutatot |
|
|
present1 |
a christmas mutatot for unreal |
||
Hollows_fz |
halloween object pak models from ut |
|
|
bp6 |
a ground up remake of bp4 with added features |
|
|
bmsting |
old multimode stinger that shot all sorts of weird crap |
|
|
alogin |
automatic login mutator for xcoop |
|
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ammoregenmut |
a regerative ammo mutator |
|
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bb2 |
explosive barrals |
|
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bbeltz1 |
acollection or crappy shieldbelts |
|
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bobfl |
a super bright sun flightlight |
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bobsmutz |
a collection of serverside tools |
|
later |
brickmod |
a mod with lego type brick models to build with |
|
later |
candy1 |
babyruth candy model |
|
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chatbong |
add that doing sound from ss2 to unreal chat chatbong.chatbong serveractor |
|
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copyit |
?? |
||
counter |
see statmut |
Obsolete! |
Obsolete |
dropall |
xcoop dwk mutators |
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|
ecrap |
extra crap i started, includen autokill |
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fastline |
serverside mass object spawner classes |
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fbrute |
a custom textures ugly fire brute |
|
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flare2 |
a collection of demo items |
|
later |
gravestones |
spawn gravstones on death mutator |
|
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maplogger |
a tool that helps build server maplist to excel |
|
|
mapurlmut |
a teleporter rerouting tool mutator |
2013 |
|
maxitemmut |
a mutatot tried to fix issues with the 255 weap limit |
Obsolete! |
|
morecmd |
a command extension with serverside instruction |
|
|
mvote |
a basic console based mapvote |
Obsolete! |
Obsolete! |
noblock |
a mutator that makes players non blockng |
|
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pdeath |
xcoop postaldeath style dwk mutator |
|
|
pills |
idea from maxpatne never finished |
|
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psipawns |
pawns that drop pawns |
|
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raidpnl |
idea bug bomb type thing that kills pupae |
|
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rtcw |
some deco from rtcw |
|
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samspeed |
the serius speed from serious sam se |
|
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sausage1 |
bacon and other meat packages health |
|
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sintechz |
a basic port of the sintechs |
|
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snood1 |
based on the game snood |
|
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ssspikebed |
ss2 deco that will kill |
|
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sstuff |
serous sam stuff |
|
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statmut |
xcoop stat counting system |
|
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swarmhost |
let your monster spawner spawn in hoards! |
|
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tpawns |
tiny version of unreal pawns |
|
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vines |
some models from wolf3d |
|
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wartoolz |
adds command to spawqn rows or monsters |
|
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btool |
add command for misc usage testing |
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bpack |
new weapon and proj testing pack |
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bobpnz1 |
some unfinished custon skins |
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tend |
exploping sprites |
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flare1 |
see flare2 |
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qsnipe |
a instagib semi auto redeemer sniper! |
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concmdmut |
a mutate that uses console command in a timer |
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fpack |
?? |
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Custom xcoop gamtype:
I have decided due to the limited functionality of xcoop ?lol? to modify my xcoop to hell and back,
i have decided it would be a benefit to pass most code to a severside template for security and to save downloads.
todo?
Tools I have made for unreal (windows exe)
tool |
desp |
download |
yact |
unrealgold cache converter tool |
|
ulisttool |
unrealmonster list editing super tool* |
alpha test have issues?open tools >debug* |
log viewer |
rippes chat from logs to txt file |
download old beta |
Notable maps made by me
Deathhouse |
a trials coop map from hell |
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Halloweenspirevillage |
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Racetrack |
a large detailed racetrack for vehicles and climbing |
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Gmaml |
a real building remake |
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Lametrack.unr |
a simple track |
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Xmas22 |
a xmas spirevillage remix |
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Snakpite |
a trap filled test map |
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Wolf3dmap1and2 |
a recreation or map1 and 2of wolf3d |
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Scale1 - 5 |
a big large map with some buildings |
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Stuff that I have imported into unreal , as in i only made them functional and used existing code
Mod |
Description |
Download (web) |
Download (local webserver Cdn} |
Lego |
A lego playermodel from ut ported to unreal |
||
Teddy |
The proper teddy ut playermodel poted to unreal |
||
Zhal |
the zhal player model for unreal ported from uT |
||
Powerpuff |
buttercup player model |
|
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Santa |
a santa player model |
||
PortalGun2 |
ut portole gun for u1 |
|
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Modtnt |
a remix of the mod tnt stick |
|
|
Bat |
|
||
Xcom | xcom enforcer pawns | Download | Download |
Mz |
mall zobies for unreal |
Custom Mods by other people that i ran on my server at some point.
Mod |
Description |
Auther |
Download web |
Download (blogCdn) |
hellweapons |
metalhunters new pack |
MentelHunter | ||
devastator |
casey's duke nuken devistator |
ChasosCasey | ||
leobots |
bots from the rys maps |
leoTck | ||
Mmlxmas3 |
mmland holiday pack |
MooMOOland |
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|
ar |
turbomans snake and scorcher |
Turboman |
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Baron |
the doom 3d barron |
? |
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DoomImp |
the doom 3d imp |
? |
|
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sp_UnrealApache |
a freakig helecopter |
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kTacticalEquipment |
caseys tactical stuff like uav |
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iCExplosives.u |
cheeses boom mod |
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kVotingHandler |
Voting system |
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QuakePak |
quake weapons |
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Master2.u |
caseys master 2 collection |
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TobioTreesa.u |
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QuakeMPak2 |
masterunreals quakepawns beta |
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SR_VEHICLES.u |
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zcsaber |
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Aura |
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u4epawns |
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flyingfish |
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hrbat2.u |
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jurassic.u |
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SP_Sin22ut.u |
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PhysGun.u |
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mentalpack1 |
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NewPlasmaGun |
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MonsterPack |
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Assaultaddon |
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Assualt |
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Redeemer3 |
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pack1-7 |
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SkwNuke2 |
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DZItemsx |
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xs |
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instanthouse |
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mutants |
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Other mod that i host files for
content |
description |
download |
author |
sonicchars (227) |
sonic and tails players |
drakespyder |
|
sinut |
the sin mod from ut |
|
|
*onp files for 227h |
you need ut onp to run |
dots |
|
santabrute |
santa brutes |
skw/age |
|
quakeplayer |
quake unreal playerclass? |
gygui |
|
gtagunanditem mutator |
gta guns in unreal |
|
|
gizmo |
serious sam gizmo |
|
|
fireworks (227) |
fireworks |
|
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fchamelion |
color changing monster |
* |
|
dukewepsa (227?) |
dukenukem weapon for unreal |
* |
|
doomgame |
doom game for unreal / pawns/weaps |
* |
|
doom3plasmagun |
crappy plasmagun |
* |
|
dog health |
dog bones |
* |
|
crowbar |
crowbar weapon |
* |
|
cratergun |
mentalhunters crater gun for 225 |
* |
|
assaultshotgun |
shotgun |
* |
|
babydragon |
dragon draco playerclass |
* |
|
christmas 227f only |
best christmas mod ever |
* |
|
gamepack |
mix of older gamtype people have forgot about |
* |
|
ugta |
unreal gta gamtype |
* |
|
icjackolatern |
|
* |
|
icmutate |
|
cheese* |
|
ryspak |
redeem you space pack |
leotck* |
|
assualtgun |
motion tracking minigun |
gygui* |
|
p2shears |
|
* |
|
p2shovel |
|
* |
|
p2bat |
|
* |
|
botpack for 227h |
you need ut files to run this |
dots* |
other maps that i host files for
map |
desp |
downloa |
author |
aquaducts-v1. |
a auqadust sewer map |
redelectricplasmaball |
|
bbgflyby |
part 2 of barrels |
bbgdog |
|
wormhole16 |
|
bbg , ronbr |
|
translatorhell (227) |
demo map |
* |
|
ron maps 1 - 50 for 255 |
|
ron br* |
|
overlord4 coop |
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* |
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darleve |
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* |
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tajcoop |
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* |
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imgoingdown |
deathmatch |
logan* |
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skysonfire |
deathmatch |
logan* |
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dmblackice |
deathmatch |
logan* |
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csetje |
coop pack |
teamherdcoop* |
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skyleve |
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* |
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uMario64beta1 (227) |
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jackrabbit |
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bbgcrushercoopv2 |
doom crusher |
bbg dog* |
Seroius sam mods for unrealmods )everything except chatbong is the work or mentalhunter to some extent)
|
i also host a unoffical mirrors for the xcoop and jgrass gametypes
release |
desp |
mirror |
xcoop mutators |
toasty,chatlink,xban |
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jgrass + gxcoop |
jgtass 6-26-2011 |
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xcoop |
xCoop3-12-2010. |
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udhq archive |
everyhing from www.udhq.org |
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teamnothing |
//teannothing |
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xcoop |
xCoop8-19-2010 |